McCullough, Malcolm, Abstracting Craft, MIT Press, Cambridge MA, 1998.
This book is groundbreaking in touting the arrival of the new digital craft. It goes in depth to explain its characteristics and its link to the traditional craft. This book really helped me lay the foundation for the project.
Manovich, Lev, The Language of New Media, MIT Press, Cambridge MA, 2001.
This is probably the best book I have ever read on New Media theory. It is extremely clear and well organized. Chapter after chapter there are ground breaking concepts, specially the way he traces the links between computer interfaces and cinema. The book is incredibly helpful to understand the characteristics of New Media as a cultural force, as a transformation phenomenon that is affecting all kinds of media and communication forms.
Billups, Scott, Digital Moviemaking, Michael Wiese Productions, Los Angeles, 2000.
Excellent book for understanding the transition from the analog to the digital filmmaking process. A key concept I found has to do with the blurring of boundaries between processes and job descriptions.
Bass, Hirsch, Unkrich et al, Transitions – Voices on the Craft of Digital Editing, Friends of Ed, Birmingham, UK, 2002.
The book contains essays by talented professionals that are participating in the evolution of the editing process, from linear to non-linear. On it I found essential concepts for the transition from analog to digital media and non-linear editing.
Herz, J.C., Joystick Nation: how videogames ate our quarters, won our hearts, and rewired our minds, Little Brown and Company, Boston, 1997.
Good reference for the computer games related topics.
Murray, Janet Horowitz, Hamlet on the Holodeck: the future of narrative in cyberspace.MIT Press, Cambridge MA, 1997.
While reading this book months ago, I started giving shape to the seminal idea of the project. It was helpful to go back and review some concepts, specially the ones related to the new characteristics of storytelling in digital media.